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Clamato
Clamato
Membre Émérite
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Messages : 3661

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 0:16
Hi Pharmist....and welcome to Generation City.

Your experiments are really greats. I use some in my town and it's a pleasure to see people walk on the path....great job.

I wonder if it's possible to eliminate the disapearing trees on the plazas when you turn the camera on some angles? It really bugging me...

Thanks again for your work.......

Edit : i just saw that you answered me in the cxl forum....i don't know if my explications are better here. I will try the mod and will give you some feedbacks..... Razz

Edit no 2: J'ai pas pensé à faire la traduction...la voici :

Pharmist a dit :
Bonjour,

Je suis désolé de ne pas pouvoir communiquer en français. J'ai découvert ce topic alors que je cherchais pour votre merveilleux site de Generation City..

Mon nom est Pharmist et j'aimerais bien pouvoir répondre à vos questions concernant mes expérimentations. Si quelqu'un ici sait communiquer en anglais, peut-être pourrait-il aider les autres membres et moi-même en traduisant (here it's done!).

S.V.P., partagez vos idées à propos des expérimentations que vous voudriez que je fasse.

....et vos impressions à propos des expérimentations....

...et vos questions à propos de celles-ci.....

Amicalement
-pharmist
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pharmist
Nouveau Membre
Nouveaux mods EXTRA!!! - Page 7 Bar_150_3
Messages : 9

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 1:37
Hello Clamato,

Thank you for the nice welcome, I am happy to join your Forum... Very Happy

Thanks also for translating my post for the other members, this is very generous of you.. Smile

I understand the question you posted on Cities XL Forum about the Trees and decorations disappearing at ground level with certain angels. I am not sure what is causing this. I do not remember this happening with Cities XL 2009. I will see if their might be a solution to this problem as I perform my experiments.. Very Happy

I have read a translated version of this thread and see that some of the members have concerns about using the experiments. I want to be able to answer their questions so they do not fear using my experiments.

Please let the members of Generation City know how I feel about the Experiments. I feel that these Experiments belong to every Member of Generation City. This is why you will here me refer to the Experiments as "Our Experiments" not just mine... Very Happy Every member should feel comfortable with our Experiments. Every member should feel comfortable asking me questions or sharing their opinions and ideas.. Smile

Cheers
-pharmist
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Oscar
Membre Émérite
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Messages : 2873

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 2:18
Hi Pharmist !!! Your welcome !!!

I'll try to speak english... Embarassed
I already use some of "our" ( Smile ) experiments and I want to warmly thank you ! Here is my feedback :
- bridges intersections > it work well and it is so great ! Nouveaux mods EXTRA!!! - Page 7 482166
- pedestrian path > great too ! There are sometimes graphic bugs with important curves or intersections... but nothing serious Smile
- medieval avenue > great !

No question for instance Smile
Jeff10
Jeff10
Jardinier fou
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Messages : 2274

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 8:30
Very good news to see you here :good:

Your Experiments are very impressive cyclops

Thank you for sharing your knowledge and to popularize with us Nouveaux mods EXTRA!!! - Page 7 81575
peluche
peluche
Membre Chevronné
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Messages : 1124

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 9:13
Hello Pharmist

I will await your return of Arizona for the link

thank you again Smile


pour info je lui ai demandé s'il pouvait faire un petit pont en bois pour des villages de montagnes, et il m'a répondu qu'il allait essayer dès son retour. Si ça marche ça pourrait être vraiment chouette.


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pharmist
Nouveau Membre
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Messages : 9

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 15:16
Hello,

Thank you Oscar, Jeff10, and Peluche for the nice welcome... Very Happy

Please do not worry about your english, I admire people who can communicate in more than one language, I only know one. I thank you for wanting to communicate with me.

I want to thank the members of Generation City for trying our experiments. I hope to be of assistance to those members who have questions.

Please share your ideas with me, I am happy to make your ideas come true in the game if possible.

My main area of work is with the transportation system. I enjoy making new roads.. Very Happy

Jeff10, If I may please ask a question. Are you the member who created the nice plop-able Tree Mods?

Peluche, I thank you very much for your feedback and interest in our experiments on Cities XL forum. When I return from Arizona later this week I will make sure I get the Link to you for the "Tree-Bug Fix".

cheers
-pharmist
peluche
peluche
Membre Chevronné
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Messages : 1124

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 15:58
Hello Pharmist

thank you very much

even if I use a lot of software in English and it does not have any problem, it's been a good 20 years since I had not practiced English to discuss
and I know it is not very good Wink


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lucydu28
lucydu28
Membre Confirmé
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Messages : 482

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 16:31
phyramist hello, I download the sidewalk and the other in order to change money in the game from the city

Welcome to City-generation Phyramist
(you is part of the god of the game)
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pharmist
Nouveau Membre
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Messages : 9

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 17:18
Hi peluche, you are most welcome. Your english is excellent, I can understand you perfectly.. Smile You communicate in english better than many people from the USA.. Razz Laughing I also see that we are from the same generation (age).. Smile

Please let the members of Generation City know that they deserve the "Thank You" for trying out our experiments and offering feedback, not me I am just the code maker. It is the testing and creative ideas members from Generation City and other forums make Cities XL 2011 a better game. I could never think of the creative ideas provided by members, I only think in numbers.. Laughing

Hello lucydu28, thank you for the courteous welcome.. Smile Please ask me any questions you have about our experiments. Please share your ideas for new experiments and suggestions to make our experiments better when you have time.. Very Happy

I am off to Arizona in a few hours to attend a family members college graduation which makes me very happy.. Very Happy I will return later this week and answer questions promptly.

-pharmist
NaKed-BaLL
NaKed-BaLL
Membre Chevronné
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Messages : 1257

Re: Nouveaux mods EXTRA!!!, Lun 21 Mar 2011 - 20:02
Hello! I wanted to say to you that with the mode of roads for pedestrians, when I try to draw a road or any thing(matter) being in the pedestrian menu, the game(set,play) put itself has to stake, or in any case drawings of route ream(train) would have - kept silent an explanation?

Thank you for your answer:D


Sorry for my english reverso is not a very good translator Nouveaux mods EXTRA!!! - Page 7 200636


----TRADUCTION


Salut! Je voulais te dire qu'avec le mode des chemins pour piétons, lorsque je tente de tracer une route ou n'importe quelle chose se trouvant dans le menu pedestrian, le jeu se mettait a ramer, ou en tout cas le traçages des route rame... aurait -tu une explication?


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