- Geoff35340Membre Émérite
-
Messages : 3426
Re: Manip pour trouver le "log d'erreur", Ven 20 Déc 2013 - 18:49
Un problème avec un mod d'hotels ???
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Re: Manip pour trouver le "log d'erreur", Ven 20 Déc 2013 - 18:51
Euh j'ai pas installer de mod hôtel mais j'ai mis celui de TimSquare le truc panneau
Aidé moi s'il vous plait
Edit modération: pas de double post, merci.
Aidé moi s'il vous plait
Edit modération: pas de double post, merci.
- banane1234Membre Émérite
- Aucun .
Messages : 5665
Re: Manip pour trouver le "log d'erreur", Sam 25 Jan 2014 - 20:35
Voila mon log
Je veut pas recommencer Lancaster à nouveau
- Spoiler:
- [14:18:09] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/Foundation/foundation_default_t1_PedPath_40x05.layout
[14:18:09] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/Foundation/foundation_default_t1_PedPath_40x05.layout
[14:18:09] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/Foundation/foundation_default_t1_PedPath_40x05.layout
[14:18:09] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/Foundation/foundation_default_t1_PedPath_40x05.layout
[14:18:09] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/Foundation/foundation_default_t1_PedPath_40x05.layout
[14:18:09] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/Foundation/foundation_default_t1_PedPath_40x05.layout
[14:18:09] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/Foundation/foundation_default_t1_PedPath_40x05.layout
[14:18:09] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/Foundation/foundation_default_t1_PedPath_40x05.layout
[14:18:13] DISPLAYSCENE dsSceneUtils.cpp ( 98) Error dsSceneUtils::s_LoadGraphicObject: missing file and no placeholder found !
[14:18:13] CORE mcFilePack.cpp ( 833) ErrorBuild UncompressBuffer: ERROR n°<-3> in zlib uncompress
Je veut pas recommencer Lancaster à nouveau
- SakuroAdministrateur
-
Messages : 5605
Re: Manip pour trouver le "log d'erreur", Dim 26 Jan 2014 - 19:57
Il manque apparemment des dossiers.
- anakronikApprenti Membre
- Aucun
Messages : 27
Re: Manip pour trouver le "log d'erreur", Mar 11 Fév 2014 - 23:01
et bien moi en ouvrant le dossier Cities XL j'ai un dossier "live" vide et rien d'autres.. dammit !
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Re: Manip pour trouver le "log d'erreur", Mer 30 Juil 2014 - 22:14
Voilà mes log aidez moi s'il vous plait
- Spoiler:
- [22:07:31] LUA csScriptManager.cpp ( 522) Error Saving empty table MapSaveMgr.CheckpointData
[22:07:32] LUA csScriptManager.cpp ( 522) Error Saving SoloBPMgr.BP[SoloSaveRegion10Map32]
[22:07:32] LUA csScriptManager.cpp ( 522) Error Saving empty table SoloBPMgr.CitySaveData
[22:07:33] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/furniture/trash/f_trash01.class
[22:07:34] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/furniture/street/f_usatrafficlightbigone.class
[22:07:35] CORE mcFile.cpp ( 198) Error can't open file data/data/design/decoration/moni/b_net_yang_feng_center_t3.class
[22:07:35] CORE mcFile.cpp ( 198) Error can't open file data/data/design/decoration/furniture/bobo/f_bob_trash02.class
[22:07:35] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/no_cultured_tree/t_noc_agarwood01.class
[22:07:35] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/no_cultured_tree/t_noc_azalea01.class
[22:07:35] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/elite/t_eli_datepalm01.class
[22:07:35] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/elite/t_eli_palmetto01.class
[22:07:35] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/no_cultured_tree/t_noc_cecropia01.class
[22:07:35] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/no_cultured_tree/t_noc_japaneseangelica01.class
[22:07:36] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/furniture/suit/f_all_sui01.class
[22:07:37] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/no_cultured_tree/t_noc_christmasscotchpine01.class
[22:07:38] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/furniture_vehicle/v_2tcar_suit_parking.class
[22:07:39] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/allam/t_all_russianolive01.class
[22:07:39] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/no_cultured_tree/t_noc_beech01.class
[22:07:39] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/no_cultured_tree/t_noc_cherrytree01.class
[22:07:42] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossEnd.layout
[22:07:42] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossEnd.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_fydgd_usa_new15m.class"
[22:07:42] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossBegin.layout
[22:07:42] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossBegin.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_fydgd_usa_new15m.class"
[22:07:42] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossBoth.layout
[22:07:42] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossBoth.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_fydgd_usa_new15m.class"
[22:07:42] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_Empty.layout
[22:07:42] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_Empty.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_fydgd_usa_new15m.class"
[22:07:42] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossEnd.layout
[22:07:42] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossEnd.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_fydgd_usa_new15m.class"
[22:07:42] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossBegin.layout
[22:07:42] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossBegin.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_fydgd_usa_new15m.class"
[22:07:42] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossBoth.layout
[22:07:42] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_CrossBoth.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_fydgd_usa_new15m.class"
[22:07:42] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_Empty.layout
[22:07:42] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_Empty.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_fydgd_usa_new15m.class"
[22:07:43] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_2SameSense_Empty.layout
[22:07:43] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_2SameSense_Empty.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_road_40x15_usa_bridge_2samesense.class"
[22:07:43] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_2SameSense_Empty.layout
[22:07:43] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_2SameSense_Empty.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_road_40x15_usa_bridge_2samesense.class"
[22:07:43] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_2SameSense_Empty.layout
[22:07:43] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_2SameSense_Empty.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_road_40x15_usa_bridge_2samesense.class"
[22:07:43] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_2SameSense_Empty.layout
[22:07:43] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/Road/R_Road_40x15/R_Road_40x15_USA/R_Road_40x15_2SameSense_Empty.layout" in prototype : "data/design/buildings/construction/road/road_usa/r_road_40x15_usa_bridge_2samesense.class"
[22:07:56] GAMEGRAPHICS ggLodDynamic.cpp ( 383) Assert Trying to downsample Lodn texture illumination
[22:08:01] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive
[22:08:01] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive
[22:08:19] CORE mcStreamBin.cpp ( 416) Assert ending offset must be <= MaxOffset
[22:08:19] CORE mcSerializeTag.cpp ( 42) ErrorBuild mcSerializeTag: Corrupted file, Invalid tag
[22:08:32] CORE mcSerializeTag.cpp ( 42) ErrorBuild mcSerializeTag: Corrupted file, Invalid tag
- banane1234Membre Émérite
- Aucun .
Messages : 5665
Re: Manip pour trouver le "log d'erreur", Lun 18 Aoû 2014 - 20:24
Aidez moi
Avant que je lance tout plein de chose chez moi
[14:13:58] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_ca_bob04.actor
[14:13:58] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_ca_bob04.actor
[14:13:59] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default.
[14:13:59] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default.
[14:14:05] LUA csScriptManager.cpp ( 522) Error No callbacks for T1
[14:14:05] LUA csScriptManager.cpp ( 522) Error No callbacks for UnqualifiedWorker
[14:14:05] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie= log=<"this._name = UnqualifiedWorker">
[14:14:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default.
[14:14:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default.
[14:14:08] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/residence/r1/h_mississauga_house01_t1.class
Avant que je lance tout plein de chose chez moi
[14:13:58] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_ca_bob04.actor
[14:13:58] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_ca_bob04.actor
[14:13:59] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default.
[14:13:59] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default.
[14:14:05] LUA csScriptManager.cpp ( 522) Error No callbacks for T1
[14:14:05] LUA csScriptManager.cpp ( 522) Error No callbacks for UnqualifiedWorker
[14:14:05] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=
[14:14:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default.
[14:14:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default.
[14:14:08] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/residence/r1/h_mississauga_house01_t1.class
Re: Manip pour trouver le "log d'erreur", Dim 14 Sep 2014 - 14:55
Ma nouvelle ville beug tout le tout
Voici le log:
Voici le log:
- Code:
[14:24:15] LUA csScriptManager.cpp ( 522) Error BuildingInCityModularSelection:FillDescriptionPrivateWorkingFirm : firm type is nil for building=data/design/buildings/industry/businessservice/b_com_carpark_t1.class
[14:24:16] LUA csScriptManager.cpp ( 522) Error BuildingInCityModularSelection:FillDescriptionPrivateWorkingFirm : firm type is nil for building=data/design/buildings/industry/businessservice/b_com_carpark_t1.class
[14:24:16] LUA csScriptManager.cpp ( 522) Error BuildingInCityModularSelection:FillDescriptionPrivateWorkingFirm : firm type is nil for building=data/design/buildings/industry/businessservice/b_com_carpark_t1.class
[14:24:16] LUA csScriptManager.cpp ( 522) Error BuildingInCityModularSelection:FillDescriptionPrivateWorkingFirm : firm type is nil for building=data/design/buildings/industry/businessservice/b_com_carpark_t1.class
[14:24:16] LUA csScriptManager.cpp ( 522) Error BuildingInCityModularSelection:FillDescriptionPrivateWorkingFirm : firm type is nil for building=data/design/buildings/industry/businessservice/b_com_carpark_t1.class
[14:24:16] LUA csScriptManager.cpp ( 522) Error BuildingInCityModularSelection:FillDescriptionPrivateWorkingFirm : firm type is nil for building=data/design/buildings/industry/businessservice/b_com_carpark_t1.class
[14:24:17] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:17] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:17] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:19] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:19] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:19] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:19] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:22] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:22] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:22] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:22] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:31] LUA csScriptManager.cpp ( 522) Error No callbacks for SportLeisure
[14:24:40] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:40] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:40] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:40] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:58] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:58] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:58] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:58] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:58] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:58] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:24:58] LUA csScriptManager.cpp ( 522) Error Setting loc DL_LAYERNAME with value RetailGoods
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:24:58] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:01] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:01] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:01] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:03] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_tr_bra1ntrailer.actor
[14:25:20] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:20] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:20] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:20] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:23] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:23] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:23] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:23] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:29] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:29] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:29] LUA csScriptManager.cpp ( 522) Error Setting loc DL_LAYERNAME with value Leisure
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:29] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
[14:25:31] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:31] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:32] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:32] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:32] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:34] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:34] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:34] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:35] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:35] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:36] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:37] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:38] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:38] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:39] SimTransport stPathfinder.cpp (2882) Error Invalid stPPSearchParams, you must specify SrcConnector _and_ SrcJunction
[14:25:41] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:41] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:41] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:25:46] CORE mcFile.cpp ( 198) Error can't open file data\design\report\officeresourcespb_5.report
[14:26:01] CORE mcFile.cpp ( 198) Error can't open file data\design\report\officeemployeepb_5.report
[14:26:16] CORE mcFile.cpp ( 198) Error can't open file data\design\report\retailgoodsresourcespb_5.report
[14:26:45] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_tr_br44ntrailer.actor
[14:26:45] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_tr_bra5ntrailer.actor
[14:26:45] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_tr_bra3ntrailer.actor
[14:27:00] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_tr_bra2ntrailer.actor
[14:27:05] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:05] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:05] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:05] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:07] CORE mcFile.cpp ( 198) Error can't open file data\design\report\officeeconomicpb_5.report
[14:27:09] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:09] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:09] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:09] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:44] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:44] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:44] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
[14:27:44] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
- SakuroAdministrateur
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Messages : 5605
Re: Manip pour trouver le "log d'erreur", Lun 29 Sep 2014 - 17:48
[17:45:06] CORE mcStreamBin.cpp ( 282) Assert This shouldn't happen in release...
[17:45:06] DisplayTranspor dtPsRoadMeshModel.cpp ( 335) Error Invalid road name format, should be of type r_function_identifier(_widthxlength(xheightcm)
[17:45:10] INTERFACE vinInterfaceManager.cpp (1789) Assert lua code missing : XLN_UI_AVATARSCREEN = {}
[17:45:11] CORE mcFile.cpp ( 198) Error can't open file data\config\gembeachscenarii.cfg
[17:45:11] SIMTOURIST pesTourismParams.cpp ( 179) Error pesTourismParams::LoadScenarii : Can't load
[17:45:12] LUA csScriptManager.cpp ( 522) Error HighLightMgr compiled
[17:45:12] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl
[17:45:12] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl done
[17:45:12] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl
[17:45:12] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl done
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_11
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_17
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_11
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_17
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP1_12
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape GEMCHAP1_17
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_18
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_25
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_29
[17:46:34] CoreTag ctTagContainer.cpp ( 192) ErrorBuild Tag is not defined in tag list, check Tags.cfg
Une idée pour moi ?
[17:45:06] DisplayTranspor dtPsRoadMeshModel.cpp ( 335) Error Invalid road name format
[17:45:10] INTERFACE vinInterfaceManager.cpp (1789) Assert lua code missing : XLN_UI_AVATARSCREEN = {}
[17:45:11] CORE mcFile.cpp ( 198) Error can't open file data\config\gembeachscenarii.cfg
[17:45:11] SIMTOURIST pesTourismParams.cpp ( 179) Error pesTourismParams::LoadScenarii : Can't load
[17:45:12] LUA csScriptManager.cpp ( 522) Error HighLightMgr compiled
[17:45:12] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl
[17:45:12] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl done
[17:45:12] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl
[17:45:12] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl done
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_11
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_17
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_11
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_17
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP1_12
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape GEMCHAP1_17
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_18
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_25
[17:45:13] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_29
[17:46:34] CoreTag ctTagContainer.cpp ( 192) ErrorBuild Tag
Une idée pour moi ?
Re: Manip pour trouver le "log d'erreur", Lun 29 Sep 2014 - 17:51
Je pense a un pb avec la map : "Error Compiling Data/Test/MapList.cxl" mais le beug fatal est en rapport avec un "tag", la classification des bâtiments dans les onglets du jeu :/
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