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Re: CXL Unlocker Mod, Jeu 24 Juin 2010 - 21:55
Hi Globo !
Thanks for your MOD, it's a good job !! But like says Exalight your mod is imcompatible with the MOD of jeff and I don't use this type of MOD because I think they don't respect the owner of this game. But it is a good job !!
(Sorry, my English is terrible.)
Good luck for future !
=>pour les Français : je ne parle pas bien l'anglais masi je m'y risque pour essayer de le perfectionner alors pas de moquerie !!
Thanks for your MOD, it's a good job !! But like says Exalight your mod is imcompatible with the MOD of jeff and I don't use this type of MOD because I think they don't respect the owner of this game. But it is a good job !!
(Sorry, my English is terrible.)
Good luck for future !
=>pour les Français : je ne parle pas bien l'anglais masi je m'y risque pour essayer de le perfectionner alors pas de moquerie !!
- paquetMembre Émérite
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Messages : 3588
Re: CXL Unlocker Mod, Jeu 24 Juin 2010 - 21:57
Once again it's a nice job
Is your mod compatible with PackUnPack ?
Is your mod compatible with PackUnPack ?
Re: CXL Unlocker Mod, Jeu 24 Juin 2010 - 22:08
paquet a écrit:Once again it's a nice job
Is your mod compatible with PackUnPack ?
Not at the moment...
Exalight is going to give me a pak-unpak-friendly edition so you can use it...
The owner of the game can still sell patches... since I only unlocked unfinished and bugged things!
- pdtbetschMembre Chevronné
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Messages : 753
Re: CXL Unlocker Mod, Jeu 24 Juin 2010 - 22:58
Alegro a écrit:Au cas où tu ne saurais pas lire, quand on a suppr ton message c'est parcequ'il n'était pas accepté car notre politique n'était pas celle de "débloquons tout et diffusons tout", ceci a changer maintenant
Good Job globo :greattt:
C'était pourtant évident que MC nous a laissé tombé et que le nouvel éditeur s'en fiche royalement, du jeu.. Ravi que cette politique obsolète soit enfin abandonnée. Longue vie a Cities XL
Edit: Il suffit que je dise ça pour que Focus nous fasse une annonce de Cities XL 2011...
- ExalightHeroes never die
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Messages : 11441
Re: CXL Unlocker Mod, Ven 25 Juin 2010 - 11:40
GlobexCo a écrit:
The owner of the game can still sell patches... since I only unlocked unfinished and bugged things!
True, GemSki/Beach are full of bugs
Toi là ! Oui, toi Invité ! Tu as posté 107 messages sur ce forum, mais arrête de flooder, viens sur la Chatbox !
●2006 - 2018●
Re: CXL Unlocker Mod, Ven 30 Juil 2010 - 20:38
Hello all again!
At Simtropolis we're developing Unlocker Mod version 3. We're working together with Focus Home to provide a new mod that will satisfy both Focus and the community.
I wanted to make this version compatible with the mod included in the pakunpak download.
Here's my idea:
You should include in your mod a new function, that will return true...
I'll use that function to create separate functions for "clean" UnlockerMod and compatibility mode...
Is it possible to include in the pack this new little function?
Anyway, for the next version we're solving many bugs and trying to enable GEM buttons...
Thank you all!
GlobexCo
At Simtropolis we're developing Unlocker Mod version 3. We're working together with Focus Home to provide a new mod that will satisfy both Focus and the community.
I wanted to make this version compatible with the mod included in the pakunpak download.
Here's my idea:
You should include in your mod a new function, that will return true...
I'll use that function to create separate functions for "clean" UnlockerMod and compatibility mode...
Is it possible to include in the pack this new little function?
Anyway, for the next version we're solving many bugs and trying to enable GEM buttons...
Thank you all!
GlobexCo
Re: CXL Unlocker Mod, Sam 31 Juil 2010 - 13:11
I did some tests with this idea.
Everything work on our side - but now I need someone who can test the mod (someone with pakunpak installed and cities made there).
Is it possible?
This is a preview of the next version... Gems are unlocked... I'm trying to solve some common bugs of gems.
In this picture you can see also my latest mod published: "ploppable boats". It adds 18 new boats you can pu everywhere you want. Compatible with every mods.
You can find it herehere (at Simtropolis).
I tried also to submit the mod here at GC...
Everything work on our side - but now I need someone who can test the mod (someone with pakunpak installed and cities made there).
Is it possible?
This is a preview of the next version... Gems are unlocked... I'm trying to solve some common bugs of gems.
In this picture you can see also my latest mod published: "ploppable boats". It adds 18 new boats you can pu everywhere you want. Compatible with every mods.
You can find it herehere (at Simtropolis).
I tried also to submit the mod here at GC...
- InvitéInvité
Re: CXL Unlocker Mod, Ven 6 Aoû 2010 - 15:33
Oh ! I currently testing this mod.
Nothing To Report.
Oh ! Je test actuellement ce mod.
Rien a signaler
Nothing To Report.
Oh ! Je test actuellement ce mod.
Rien a signaler
- j0h4n2405Membre
Messages : 108
Re: CXL Unlocker Mod, Sam 7 Aoû 2010 - 13:52
Hum, I like it
nothing to say, All works perfectly
nothing to say, All works perfectly
- maxcoolMembre Chevronné
Messages : 797
Re: CXL Unlocker Mod, Dim 8 Aoû 2010 - 23:35
Your mods is just but beautiful
[/url]http://www.forum-gc.com/t2764-isla-innocente[url]
http://www.citiesbuilder.tk/ Cliquer sur CJ , ensuite Isla Innocente
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